![]() If you're running a 64bit version, and the controller still does not respond, go to game settings>my game settings and check the box on the Xinput settings on the right, that it's on v9.1 (when first running X360ce it listed as 32-bit)īefore running your game however, check the button mapping for your controller. ![]() Your controller should now be recognised. X360ce will ask if you want to create a "Xinput1_3.dll" file, select "create". ![]() Back up the "Xinput1_3.dll" file in your bin folder.(this is just incase things go wrong and you want to start again)Ĥ. If you're having difficulty getting your controller to be recorgnised, every time you run X360ce or your controller isn't responding after having run the application follow these steps.ġ. Every time I ran X360ce, I assumed that the file was being created by the application. The Witcher 3 comes complete with controller support as standard, but when you run X360ce, usually it creates it's own "Xinput1_3.dll" file into the bin folder, which normally overwrites the standard one. After several hours of faffing around on the steam discussion board, and browsing several of the topics already posted here, I realised the Issue. After browsing several forums, including the steam discussion threads, I noticed that a lot of players were finding difficulty in setting up their X360ce settings for controller support.
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